0.0°
0.0°
10.0
60°
60°
0.0
0.0
Data
Data
File Name
Import Scene
Export Scene
Save Scene (⌘S)
Revert to Saved
Test Scene
Clear Scene
Import SVG
Export SVG
Paste from Clipboard
Copy to Clipboard
Camera Settings
Camera
Scale Stroke with Zoom
Show Camera HUD
Drag Control
Use Shortcut
Orbit
Distance
FOV
Truck & Pedestal
Background
Frame Guide
None
16:9
9:16
Activate
Load
Name
Mode
Perspective
Orthographic
Oblique
Orientation
Orbit
Az
El
Offset
Pan
Tilt
Lens
Lens
Dist
FOV
Keep Size
Framing
Spatial
Position
Target
Truck
X
Y
Reset Truck / Pedestal
View
Face Workplane
Reset Zoom
Oblique
Angle
Scale
Workplane Settings
Workplane
Activate
Load
Name
Workplane
XY (G)
XZ (G)
YZ (G)
Camera (Shift + G)
Selection (Alt + G)
Offset Z
Grid Size
Snap to Grid
Grid Color
Grid Opacity
Grid Weight
Keep grid when hiding (Tab)
Reference Image
Import Reference Image
Opacity
Position
X
Y
Scale
U
V
Settings
Settings
Unit
px (pt)
mm
World
Accent Color
Keyboard Increment
Undo Limit
WebGPU Compute
Checking…
Animation
(experimental)
Text Tool
(experimental)
Reset Settings
Select Tool (V)
No tool selected. Use the toolbar or keyboard shortcuts to activate a tool.
Tool Options (V)
Select Tool (V)
Gizmo (W)
Rotate About
Spin in place
Around key object
Around center
Around world origin
Scale About
Each in place
From key object
From center
From world origin
Select intersecting Objects
Select Child
Select from different Objects
Move Handles with Anchor
Show Vertex Index
Position
X, Y, Z
Move Delta
Restrict to Workplane
Snap to Point
Points
Edges
BBox
Move Coincident Points
Delta
Vector
Distance
Cancel
Submit
Flatten Path
To Workplane
From Camera
Adjust Pivot
Align to Work Plane
Rotate (Degrees)
Rotation
Delta
Cancel
Submit
Scale (Absolute)
Scale
Delta
Cancel
Submit
Pivot Position
X, Y, Z
Pivot Rotation
X, Y, Z
Snap to Point
Center Pivot
Reset Pivot
Delta
Pos
Cancel
Submit
Path Type
Linear
BSpline (Cubic)
BSpline (Quad)
Bezier
Convert to Bezier
Mode
Draw
Add Point
Remove Point
Scissors
Close Path
Plane
Workplane
Camera
Offset Z
Snap to Point
Points
Edges
BBox
Move Coincident Points
Confirm Path
or press Enter
Sides
Inner Radius %
Set Pivot to Selection
Vertex Operation
Merge to First Selected
Join
Fill
Stroke
Path Type
Linear
Ellipse
BSpline (Cubic)
BSpline (Quad)
Bezier
Erase Mode
Angle (°)
Radius
Start Radius
Height
Count
Preset
— Custom —
Spiral
Spring
Sunflower
Path Type
Linear
BSpline (Cubic)
BSpline (Quad)
Bezier
Close Path
Stroke
Font
No font loaded
Face
Text
Text
Size
Tracking
Line Height
Align
Left
Center
Right
V-Align
Baseline
Top
Center
Bottom
Kerning
Kern Pairs
–
Clear All
Position
Confirm Text
Split to Letters
Rail
Circle
Line X
Line Y
Line Z
Path
Mode
Hypo (Inside)
Epi (Outside)
Plane
Target
-- None --
Face
X-Up
Y-Up
Z-Up
X-Down
Y-Down
Z-Down
Ring
Wheel
Pen Offset
Count
Loop
Height
Preset
— Custom —
Spirograph
Astroid
Deltoid
Rose
Epicycloid
Path Type
Linear
BSpline (Cubic)
BSpline (Quad)
Bezier
Close Path
Stroke
Freq A
Freq B
Freq C
Phase δ
Phase C
Amp A
Amp B
Height
Linear Height
Count
Loop
Preset
— Custom —
Classic (3:2)
Bow-tie (1:2)
Pentagonal (5:4)
Star (3:4)
Circle (1:1)
Tilted δ=π/6 (3:2)
Tilted δ=π/4 (3:2)
Path Type
Linear
BSpline (Cubic)
BSpline (Quad)
Bezier
Close Path
Stroke
Plane
Workplane
Camera
Offset Z
Smoothing
Simplify
Close Path
Stroke
Pending Shape
Center
U
V
Inner R %
Radius
Rx
Ry
Confirm Shape
or press Enter
Bake to Path
Algorithm
Linear
B-Spline (Cubic)
B-Spline (Quadratic)
Cubic Bezier
Fill
Stroke
Close
History
Scene
Camera
Animation
Scene Objects
Group
Ungroup
Transform
Position
Rotation
Scale
Bake Scale
Bake to Path
Pivot
Pivot
Piv Rot
Reset Pivot
Bake Pivot
Vertex
Index:
<
/ 0
>
Del
Vertex
Subpaths (Count+z)
Count
Invert Winding
Merge Subpath
Purge Subpath
Style
Algorithm
Linear
B-Spline (Cubic)
B-Spline (Quadratic)
Cubic Bezier
Convert to Bezier
Z-Sort Children
Depth
Children
All Descendants
Render Intersections
Method
Masks (Vector Z-Buffer)
Show Raster Image
(helper debug)
Raster Opacity
Fill
Opacity
Rule
Even-Odd
Non-Zero
Close
Blend
Normal
Multiply
Screen
Overlay
Darken
Lighten
Color Dodge
Color Burn
Hard Light
Soft Light
Difference
Exclusion
Hue
Saturation
Color
Luminosity
Stroke
Ends
Join
Miter
Round
Bevel
M. Clip
Arcs
Cap
Butt
Round
Square
Dash
Opacity
Trim %
Start
End
Trim Mode
Individual
Sequential
3D Stroke
Off
Perspective
Depth Range
Depth Strength
Width %
Near
Far
Self-Occlude
Draw Points
Shape
Circle
Square
3D Settings
2D Mode
Face Camera
X
Y
Plane
3D Extrusion
Override Children
Depth
Symmetric
Cap
Front
Back
Vector
Taper
Link Taper
Front
U
V
Back
U
V
Render Settings
Side Color
Add Color
Palette
Cycle
Interpolate
Render
Clean
Mesh
Layer
Simple Sides
Divisions
U (Depth)
V (Profile)
Curved Surface
Draw Points
Shape
Circle
Square
Layers
3D Revolve
Axis
X
Y
Z
Offset
Shape
Angle
Segments
Taper
Start Scale
End Scale
Cap
Start
End
Render Settings
Ribbon Color
Add Color
Palette
Cycle
Interpolate
Render
Clean
Mesh
Layer
Silhouette
Sides
Full
Simple
More Simple
Streamline Strokes
Shoulder Circles
Crease Lines
Divisions
U (Rail)
V (Profile)
Curved Surface
Layers
Draw Points
Shape
Circle
Square
Sweep (Profile × Rail)
Rail Path
-- None --
Taper
Start Scale
End Scale
Cap
Start
End
Render Settings
Surface Color
Add Color
Palette
Cycle
Interpolate
Render
Clean
Mesh
Layer
Sides
Full
Simple
More Simple
Streamline Strokes
Shoulder Circles
Segs
Divisions
U (Rail)
V (Profile)
Curved Surface
Layers
Draw Points
Shape
Circle
Square
Loft (Profile Blend)
Target Path
-- None --
Depth
Segments
Interpolation
Linear
Smooth
Auto Align
Cap
Start
End
Render Settings
Surface Color
Add Color
Palette
Cycle
Interpolate
Render
Mesh
Layer
Layers
Div V
Simple Sides
Curved Surface
Draw Points
Shape
Circle
Square
3D Mapping
Spline Flow
Bend Along
Target Path
-- None --
Offset
Target
H Offset
Overflow
None
Clip
Clip & Warp
Overflow
Around
Repeat
Gap
Fit
Match Target
Warp
Bank
Twist
Scale
U
V
Rotation
X
Y
Z
Render Settings
Mesh
Smooth (Curve Fit)
Subdivide
Resolution
Silhouette Split
Sticker Back
Surface Mapping
Target Surface
-- None --
Mode
Decal
Fit (Longer)
Fit U
Fit V
Stretch
Axis
U
X
Y
Z
-X
-Y
-Z
V
X
Y
Z
-X
-Y
-Z
Scale
U
V
Offset
U
V
Overflow
U
None
Clip
Clip & Warp
Overflow
Around
V
None
Clip
Clip & Warp
Overflow
Around
Rotation
Normal Offset
Render Settings
Algorithm
Subdivide
Smooth (Curve Fit)
Resolution
Silhouette Split
Sticker Back
Motion Path
Target Path
-- None --
Position
On Path
On Path + Offset
Keep Position
Percent
Overflow
Clip
Overflow
Around
Align to Path
Axis
X
-X
Y
-Y
Z
-Z
Fold / Wrap
Mode
Fold
Wrap
Curl
Axis
U
X
Y
Z
-X
-Y
-Z
V
X
Y
Z
-X
-Y
-Z
Scale
U
V
Position
Rotation
Angle
Radius
Pitch
Tighten
Fold Side
Right (+U)
Left (-U)
Force Split
Sticker Back
Draw Crease
Stroke
Ends
Cap
Butt
Round
Square
Dash
Visible at 0°
Angle Fade
Add Crease
Cancel
OK
Timeline
Show keyframed and selected layers
Auto-Key
Key Selected
/
fps
Pingpong
Preset
Custom
Constant
Linear
easeInSine
easeOutSine
easeInOutSine
easeInQuad
easeOutQuad
easeInOutQuad
easeInCubic
easeOutCubic
easeInOutCubic
easeInQuart
easeOutQuart
easeInOutQuart
easeInQuint
easeOutQuint
easeInOutQuint
easeInExpo
easeOutExpo
easeInOutExpo
easeInCirc
easeOutCirc
easeInOutCirc
easeInBack
easeOutBack
easeInOutBack
anticipate (Multi-node)
overshoot (Multi-node)
anticipateOvershoot (Multi-node)
easeInElastic
easeOutElastic
easeInOutElastic
easeInBounce
easeOutBounce
easeInOutBounce
×
Curve
Bézier
Linear
B-Spline (Cubic)
B-Spline (Quad)
↔
↕
+
−
Point
X
Y
Shoot on
Loop After
None
Looping
Looping with Offset
Pingpong
Loop Before
None
Looping
Looping with Offset
Pingpong